hero_levelup
差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
| hero_levelup [2019/03/06 15:18] – dingchao | hero_levelup [2019/04/30 18:20] (当前版本) – shenmo | ||
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| - | ======英雄升级====== | + | ======英雄相关表====== |
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| =====原型表===== | =====原型表===== | ||
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| + | 阶 以后在游戏中为 星 ,配置 以后为 D/2 R/3 SR/4 SSR/5 | ||
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| - | 英雄升级属性 | + | [[generated: |
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| + | =====计算公式===== | ||
| + | ==英雄升级属性== | ||
| 实际属性=初始值+初始值*A*[(绝对等级-1)+(阶数-1)*2] | 实际属性=初始值+初始值*A*[(绝对等级-1)+(阶数-1)*2] | ||
| - | 消耗食物技术公式 | + | [[generated: |
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| + | ==消耗食物技术公式== | ||
| 公式:A+等级*B | 公式:A+等级*B | ||
| - | 被吃掉英雄提供的经验:和被吃掉英雄的品质和等级有关 | + | [[generated: |
| - | 公式:A+绝对等级*B*C | + | |
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| + | ==被吃掉英雄提供的经验:和被吃掉英雄的品质和等级有关== | ||
| + | 公式:A+绝对等级*B*C | ||
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| + | “C”的含义:如果吃的英雄和被吃英雄是同色则等于1.2;异色则等于1 | ||
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| + | ===战力计算=== | ||
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| + | 猜测公式式=攻*0.281+防*0.231+血*0.113+88.6*品质系数*技能等级系数 | ||
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| + | 所有系数都提到了这个表, 技能系数按等级排序到数组skills_val | ||
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| =====存档表===== | =====存档表===== | ||
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| + | 备注 后续加了 D 挡 上述 配置中都加了_d 的配置 | ||
hero_levelup.1551856716.txt.gz · 最后更改: 2019/03/06 15:18 由 dingchao