town_building
差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
| town_building [2019/02/15 14:02] – [原型表] zhuhonghao | town_building [2019/02/28 12:02] (当前版本) – [注意点] zhuhonghao | ||
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| [[generated: | [[generated: | ||
| + | =====ini===== | ||
| + | [[generated: | ||
| =====原型表===== | =====原型表===== | ||
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| - | [[generated: | + | [[generated: |
| - | [[generated: | + | [[generated: |
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| + | =====协议===== | ||
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| =====注意点===== | =====注意点===== | ||
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| * 每个等级可以建造的某个建筑的数量,需要读取 [[generated: | * 每个等级可以建造的某个建筑的数量,需要读取 [[generated: | ||
| - | * 栏位和建筑内容可以完全绑定,也可以自由绑定,也可以和EP一样。 通过tag字段控制 | + | * 栏位和建筑内容可以完全绑定,也可以自由绑定,也可以和EP一样。 通过slot_type字段控制 |
| * 小兵的升级建筑不必要和EP一样 | * 小兵的升级建筑不必要和EP一样 | ||
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| + | *主城建筑区域解锁直接使用系统解锁的方式设置, | ||
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| + | *如果主城区域报错 Using alphaHitTestMinimumThreshold greater than 0 on Image whose sprite texture cannot be read. Texture ' | ||
town_building.1550210558.txt.gz · 最后更改: 2019/02/15 14:02 由 zhuhonghao