town_building
差别
这里会显示出您选择的修订版和当前版本之间的差别。
两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
town_building [2019/02/15 14:21] – [注意点] zhuhonghao | town_building [2019/02/28 12:02] (当前版本) – [注意点] zhuhonghao | ||
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行 17: | 行 17: | ||
[[generated: | [[generated: | ||
- | [[generated: | + | [[generated: |
- | [[generated: | + | [[generated: |
[[generated: | [[generated: | ||
行 27: | 行 27: | ||
[[generated: | [[generated: | ||
+ | =====协议===== | ||
+ | [[generated: | ||
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- | [[generated: | ||
=====注意点===== | =====注意点===== | ||
* 每个等级可以建造的某个建筑的数量,需要读取 [[generated: | * 每个等级可以建造的某个建筑的数量,需要读取 [[generated: | ||
- | * 栏位和建筑内容可以完全绑定,也可以自由绑定,也可以和EP一样。 通过tag字段控制 | + | * 栏位和建筑内容可以完全绑定,也可以自由绑定,也可以和EP一样。 通过slot_type字段控制 |
* 小兵的升级建筑不必要和EP一样 | * 小兵的升级建筑不必要和EP一样 | ||
- | *主城建筑区域解锁直接使用系统解锁的方式设置 | + | *主城建筑区域解锁直接使用系统解锁的方式设置, |
+ | |||
+ | *如果主城区域报错 Using alphaHitTestMinimumThreshold greater than 0 on Image whose sprite texture cannot be read. Texture ' |
town_building.1550211687.txt.gz · 最后更改: 2019/02/15 14:21 由 zhuhonghao