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======player_statistic_info(玩家统计信息)======
=====字段说明=====
^字段名^描述^类型^默认值^
|**id**|玩家id[player_id]|int|0|
|**stage_progress1**|第一季关卡进度|int|0|
|**stage_progress2**|第二季关卡进度|int|0|
|**adventure_loot_time**|上次冒险收取时间|string||
|**adventure_loot_left**|上次冒险收取时间之后的余数(秒)|int|0|
|**adventure_loot_second**|上次冒险收取时间的秒数|int|0|
|**adventure_chest_time**|冒险宝箱的重置时间|string||
|**adventure_chest_open**|冒险宝箱的打开状态字典 (1,1),(2,0),(3,0)|string||
|**last_daily_summon_time**|上次每日招募时间|string||
|**setting_array**|设置相关数组|string||
|**life_array**|生涯记数|string||
|**life_buy_array**|商店物品终生已购买次数 key是 [[generated:shop_config]].id/[[generated:iap_config]].id|string||
|**research_array**|建筑研究完成列表|string||
|**temp_cost**|建筑生产临时消耗|string||
|**task_life_array**|任务计数 生涯|string||
|**building_max_array**|建筑最大等级数组|string||
|**building_min_array**|建筑最小等级数组|string||
|**guide_array**|新手引导完成数组,包含-1表示全部跳过|string||
|**guide_checkpoint**|新手引导检查点|int|0|
|**life_hero_array**|生涯获得的英雄数量(只增加不减少),可以判断是否拥有过|string||
|**summoncard_feedback_count_array**|抽卡正回馈计数(根据抽卡类型进行计数)|string||
|**last_advertisement_time**|上一次广告领奖的时间|string||
|**af_event_array**|AF事件统计发生|string||
|**turn_activity_loot**|转转乐活动掉落|string||
=====数据库查询=====