======主城建筑====== =====枚举===== [[generated:BUILDING_TYPE]] 建筑类型 =====ini===== [[generated:player_setting]]玩家设置 =====原型表===== [[generated:player_level_config]] 玩家等级配置表 [[generated:building_config]] 建筑主表 [[generated:building_level_config]] 建筑主表 [[generated:building_slot_config]] 建筑位置,最好绑定位置 [[generated:building_slot_type_config]] 建筑地类型配置表 [[generated:building_research_produce_config]]主城建筑研究生产配置表 [[generated:building_troop_train_level_config]]主城建筑小兵训练等级配置表 =====存档表===== [[generated:building_info]] [[generated:player_statistic_info]] =====协议===== [[generated:BuildingLevelUp]]主城建筑升级 [[generated:BuildingLevelUpFinished]]主城建筑升级完成 [[generated:BuildingResearch]]主城建筑研究 [[generated:BuildingResearchFinished]]主城建筑研究完成 [[generated:BuildingProduce]]主城建筑生产 [[generated:BuildingProduceFinished]]主城建筑生产完成 [[generated:BuildingExchange]]主城建筑位置交换 [[generated:GMSetBuildingLevel]]GM设置主城建筑等级 =====注意点===== * 每个等级可以建造的某个建筑的数量,需要读取 [[generated:building_level_config]] 建筑id*1000+ 老家等级 ,读取其中的max_num字段 * 栏位和建筑内容可以完全绑定,也可以自由绑定,也可以和EP一样。 通过slot_type字段控制 * 小兵的升级建筑不必要和EP一样 *主城建筑区域解锁直接使用系统解锁的方式设置,直接根据Lock1配置摆上即可 *如果主城区域报错 Using alphaHitTestMinimumThreshold greater than 0 on Image whose sprite texture cannot be read. Texture 'construction_tent' is not readable, the texture memory can not be accessed from scripts.这个是因为图片没有设置为可度模式,把图片的Read/write enable 属性打上勾就好了