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======主城建筑======
=====枚举=====
[[generated:BUILDING_TYPE]] 建筑类型
=====ini=====
[[generated:player_setting]]玩家设置
=====原型表=====
[[generated:player_level_config]] 玩家等级配置表
[[generated:building_config]] 建筑主表
[[generated:building_level_config]] 建筑主表
[[generated:building_slot_config]] 建筑位置,最好绑定位置
[[generated:building_slot_type_config]] 建筑地类型配置表
[[generated:building_research_produce_config]]主城建筑研究生产配置表
[[generated:building_troop_train_level_config]]主城建筑小兵训练等级配置表
=====存档表=====
[[generated:building_info]]
[[generated:player_statistic_info]]
=====协议=====
[[generated:BuildingLevelUp]]主城建筑升级
[[generated:BuildingLevelUpFinished]]主城建筑升级完成
[[generated:BuildingResearch]]主城建筑研究
[[generated:BuildingResearchFinished]]主城建筑研究完成
[[generated:BuildingProduce]]主城建筑生产
[[generated:BuildingProduceFinished]]主城建筑生产完成
[[generated:BuildingExchange]]主城建筑位置交换
[[generated:GMSetBuildingLevel]]GM设置主城建筑等级
=====注意点=====
* 每个等级可以建造的某个建筑的数量,需要读取 [[generated:building_level_config]] 建筑id*1000+ 老家等级 ,读取其中的max_num字段
* 栏位和建筑内容可以完全绑定,也可以自由绑定,也可以和EP一样。 通过slot_type字段控制
* 小兵的升级建筑不必要和EP一样
*主城建筑区域解锁直接使用系统解锁的方式设置,直接根据Lock1配置摆上即可
*如果主城区域报错 Using alphaHitTestMinimumThreshold greater than 0 on Image whose sprite texture cannot be read. Texture 'construction_tent' is not readable, the texture memory can not be accessed from scripts.这个是因为图片没有设置为可度模式,把图片的Read/write enable 属性打上勾就好了